Thanks for the tips so far. I had not much time but played a bit around. The statistics panel says 113k Polys. When i call sc_setup the polycount raises up to 10 times which kills ( of course ) the framerate. I have the feeling some pp effects ignores my camera.clip_far / lod - management.

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or simply set OVERLAY

Already done. ^^

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just take the large grass models from my editor to test it,
So i did grin

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with very early clipping (max 1000 quants)
For now i clip the grass models at 600 ( 5% [LOD1] of my camera.clip_far = 120000 ). I have no shadows activated.

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and set them UNLIT
Do u mean UNLIT flag of the grass models ? If so i could try this when iam at home later.

At the weekend ill invest some hours to look. I recognized its not only a shade-c prob. If i activate a DoF from Slin fex, same thing happens to my polycount = with same result. Maybe my terrain (HMP) is the bad guy.

Thank you all for your tipps.
greets

Till then


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