Quote:
Manual - default.c
Statistics panel [F11]
800x600 screen width x height

fps frames per second
pps polygons per second (x 1000)
x,y,z camera position
pan,til,rol camera euler angles
mx,my mouse position

ms/frame

geo time in ms for level geometry and sky rendering
ent time for entity rendering
par time for particles rendering
drw time for draw_ functions
pan time for panels, texts and screen entities rendering (and for the 3D card to flush its command buffer)
ref time for screen refresh, monitor sync, and fps_max idling
srv time for entity updates and client/server communication
fnc time for script execution
phy time for physics

counts

ent number of level entities
vis number of visible level and sky entities
tri triangles per second (x 1000)
par number of particles
lit number of active dynamic lights
snd number of playing sounds and media streams
fnc number of running script functions
bdy number of physics bodies
con number of physics collision contacts

memory kb

nx nexus memory consumption (nexus)
m virtual memory allocation (sys_memory)
geo map surface video memory consumption
sha shadow map video memory consumption
ent models/sprites/sky video memory consumption
bmp bmap/font video memory consumption
v available video memory (can be inaccurate)

network

lat connection latency in ms
bps average bytes per second received
rel bps sent in reliable mode
unr bps sent in unreliable mode
com compression factor
num number of clients connected


Why a passible terrain for floor? You can use the fix function terrain shader that lets you layer textures with alpha maps on to one terrain. (It is said to be poor and slow - but not sure. You should look into ask one of the shader experts if the can make you something simple like this that isn't fixed function.)
Quote:
mtlFX.c - from manual
fx_terraintex
mtl_terraintex

Terrain multitexture

Fixed function effect; tiled textures with mask on alpha (see below).

srv - is the time for communication between client and server apps. Not sure why its reading. ( I have no apps to check for it).
@ Uhrwerk That clear that up. Thanks for the info. The manual should be clearer.

Last edited by Malice; 05/23/13 22:59.