player_height = c_trace(player.x, vector(player.x, player.y, player.z - 1000), IGNORE_ME | IGNORE_PASSABLE | USE_BOX);
result = c_trace(player.x, vector(player.x, player.y, player.z - 1000), IGNORE_ME | IGNORE_PASSABLE | USE_BOX); if(result>0){player_height=hit.z;}
Gamestudio download | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de