player_height = c_trace(my.x, vector(my.x, my.y, my.z - 10000), IGNORE_ME | IGNORE_PASSABLE | USE_BOX | SCAN_TEXTURE);
if(player_height > 1) // oyuncu havadaysa
{
gravity_vector.z -= 1 * time_step; // asagi cek
} else {
if(is_player_jumping == 1) // if player isn't jumping, it will be 1
movement_vector.z = 0; // ellesme
}