Not for you rtsgame706 -
But for any beginners that buy a copy of the engine with dreams of the " fast track plan to creating pro level game in 1 week" in their head.

I did forget something that I think so many people don't even try on. Design and I don't mean a simple idea but a fully laid out paper walk through of the app. Heaven knows I learned long ago just to walk away from programming work when the design amounts to 2-3 short paragraphs. The longer you spend laying out the design the better you will be (1 week is not long, try 3 months). Of course design should reflect project scale. I even did paper designs for all the programming learning experiments I did. Don't get me wrong I am a lazy lousy designer.

*Biggest hobby pet-peeve - the design(and redesign) on the fly designers, it's sort of someone saying they have no real idea what they want but you have to create no matter how many time you reinvent the wheel on every small piece of code.