Thanks Superku! Can meshes be removed at runtime to save memory? I have a large model with high res textures & many meshes and they will not need to be active all at once.

I have not worked with models with multiple meshes before and I'm a little uncertain how to best approach this one. I noticed ent_setmesh but my model is animated and it says in the remarks that "meshes can be set only for nonanimated entities."