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Fading world #424007
06/09/13 16:31
06/09/13 16:31
Joined: Dec 2009
Posts: 361
R
rtsgamer706 Offline OP
Senior Member
rtsgamer706  Offline OP
Senior Member
R

Joined: Dec 2009
Posts: 361
Hi, I've spent a bit of time creating a randomly generating terrain.
I've gotten it to a point where I'm happy with the way it randomly generates walls as you walk through the area.
The problem is that it looks terrible because you can see the empty space in front of you and then see a wall pop up in the distance.
Does anyone know how I could make it so that the world fades away, so that you can only see so far?
A good example of what I'm trying to do is in Minecraft, how there is a fog in the distance so you don't see the world generating.
Thanks for the help

Re: Fading world [Re: rtsgamer706] #424008
06/09/13 16:34
06/09/13 16:34
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Check out fog_color, camera.fog_start and camera.fog_end.


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Re: Fading world [Re: Superku] #424021
06/09/13 19:49
06/09/13 19:49
Joined: Dec 2009
Posts: 361
R
rtsgamer706 Offline OP
Senior Member
rtsgamer706  Offline OP
Senior Member
R

Joined: Dec 2009
Posts: 361
Perfect, thanks again


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