Hi brothers!.
currently I'm using the following function to save coordinateS (Z) of all vertices of my Terrain!

Code:
total_vertices = ent_status(entNewTerrain,0);		
if(game_load(name, 1) > 0) // previously saved data exists?
{ 	
var index = 0;			
while(index <= total_vertices) // then load the previously stored height values and apply them to the terrain
{
				// no need to load the x and y coordinates of the terrain - they can't be changed
vec_to_mesh(vector (0, 0, terrain_values_i[index]), entNewTerrain, index);
index += 1;
				
}
}


This function works well but does not like to use game_load.
When I make any changes in the script, the data saved as game_save not work. So I'm saving this data in a TEXT file. The difficulty in this case is on recovering this data.

Could someone give me a hand please?

Last edited by NeoNeper; 06/16/13 19:42.

Please! Use easy words to be translated. because my English is not very good! Grateful.
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