Haha no problem, you are welcome!

Yes, there is a reason for not using IGNORE_ME. Imagine you call the function with
camera_follow(player);
from anywhere where my is NULL (f.i. the main function) or from any other entity that is not the player) instead of
camera_follow(my);,
then the code (on IGNORE_ME basis) will most likely not work correctly because the my pointer points to the wrong entity.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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