1) the manual didn't give me enough info about the VIEW* definition. So, I want to know about ALL the parameters and flags that can be used to define a view (camera) which I couldn't find in the manual
The manual gives you all this information you might not be reading it in the correct manner: Make sure you are on the contents tab -> Click engine objects -> expand VIEW - This is all of it.
2) how to make an earthquake effect that ends in demolition of buildings in a level? (this question seem wierd ,so you don't have to answer it)
The work required to do this is insane. You would have to build the buildings already fractured then combine them. Then maybe turn them all into physics entities and let gravity and a force work on them. @The_KING re-measure your ambition.
3) how to RESTART the project or in other meaning RE-EXECUTE the main script or retry a mission if the player lost ?
You can simple call level_load() and reload the level. Or call ent_create() and recreate the player model with player action. For the second one you need to make sure you ent_remove the old player
and wait before moving the camera center entity actually you should move the camera to the new player before removing the old. Finally just reset the state of the current player action. It really depends on how you set up you code and how you Want to restart the player.
5) I want a simple tutorial on how to use materials to create water, water reflection, mirrors...etc.
Yeah me too and I don't think I understand how to look for anything so I need you to do the looking and post me links. Ok? Lol!
Last time I tried to make some simple shader effects I started
HERE and didn't get to far. But this forum has a shader section and I bet reading most the post from the last year would give you some help also. Have you been
HERE_SHADERS? or
HERE_FOR_ALL_HELP? or
HERE? or
HERE_MY_FIRST_STOP_FOR_HELP? The_KING you are going to have a hard time finding people to be unpaid team members and/or researchers.
All joking and hard knocks aside - Is the engines information so scattered that beginners are stuck like this? The learning curve is high enough with the right materials.