if(file_exists("tsave.txt"))
{
var i, file_data, file_handle;
file_handle = file_open_read("tsave.txt");
CONTACT* c;
if(file_handle) // Check if the file exist, if not, the file handle is going to be 0
{
for(i=0; i <= total_vertices; i++) // for loops don't need a condition, this will work fine
{
file_data = file_var_read(file_handle);
c = ent_getvertex(terrain_level1,NULL,i);
c.v = NULL;
c.z = file_data;
ent_setvertex(terrain_level1,c,i);
}
file_close(file_handle);
}
}