Our team built a Vehicle physics demo, using the unreal tech demo version. We want to build something that works like this demo, using that A6 Pro engine. I'm looking to find out if the Pro version could simulate our demo with similar results.
For example, we built the track and vehicles in 3D studio max, then imported them to unreal. Applied the physics to the vehicles, and marked the track area to have vertex collision.
My big question is, can streets or tracks be imported and use vertex collision, so vehicles can move on it. Someone pointed out that a track could be imported as terrain? What rules would I have to follow?
Please download my demo, it is interesting to watch. Some times the Camera car will get into a wreck, you will have to reset the demo by pressing "R".
Thanks!
Download the "AI Vehicle Simulator"
http://www.gamester.ws/downloads/AiVehSim.zip