Is that specular lighting that needs to be changed the model material not that model creation ? I'm not sure.

ent_mtlset (my, mtl_shaded ,1);

or maybe
Code:
MATERIAL* mtl_sdark ={  ambient_blue = 0;  ambient_green = 0;  ambient_red = 0;  diffuse_blue = 10;  diffuse_green = 10;  diffuse_red = 10;  specular_blue = 0;  specular_green = 0;  specular_red = 0;  power = 0;}

ent_mtlset (my, mtl_sdark ,1);



EDIT Final

Last edited by Malice; 06/20/13 04:11.