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Re: Collision problem [Re: The_KING] #424876
06/23/13 14:22
06/23/13 14:22

M
Malice
Unregistered
Malice
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M



The_KING I'll give it a look after I setup a sandbox. But I can tell you most model from the internet and even 3dsmax need to be loaded into MED and then rotated before saving them. If you do this than there is no need to modify your code. Just modify the model. Also you can many times end up with a model that needed it's animation frames renamed, this can be done in MED too.

Re: Collision problem [Re: ] #424885
06/23/13 17:26
06/23/13 17:26
Joined: Jan 2013
Posts: 106
Only in your imagination!
The_KING Offline OP
Member
The_KING  Offline OP
Member

Joined: Jan 2013
Posts: 106
Only in your imagination!
I know about the animation frames renaming. Also, I did as you said and rotated the model in MED ,then saved it ,but there was no difference

hope you will find the solution after downloading that model

PEACE!

Re: Collision problem [Re: The_KING] #424892
06/23/13 21:22
06/23/13 21:22

M
Malice
Unregistered
Malice
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M



The_KING I am sorry to have to say again that I am not 'registering' on some crazy site to be able to download these files. Please host your files on a site I don't have to register for and the can be easily found and verified by a simple Google search (file hosting). MediaFire is the one that comes to mind for me, but maybe other people here know a good option. Also services like dropbox.com and google drive allow you to share download links. Please help me to download this file.

I was able to download for free after searching real hard on this site. Also I will never like a site that even after a set the langue to English it still has content an warning in a langue I can't read. I might be being picky but that's my option.

Last edited by Malice; 06/23/13 21:29.
Re: Collision problem [Re: ] #424894
06/23/13 21:45
06/23/13 21:45

M
Malice
Unregistered
Malice
Unregistered
M



Open the model in MED. choose the Object dropdown menu --> Select Transform Global --> Click Rotate 90* XY -- Twice. Save the model. Now correct the movement code to work as normal. Also you have frames with uncommon characters for frame names, it would be a good idea to rename then something like "blankframe". But those names are not effecting the animation. When I tested the model after rotating it, it worked perfectly. So this makes it clear there is a problem with your code. We will just have to keep trouble shooting it to find the bug. With your habit of using Global vars you might start by making sure a needed Global var is not getting set by more then one function/action as this could give raise to bugs and is the very reason people use local vars and skills when a Global var doesn't fit the coding need.

Are you sure that ogre_active is always -1 when it should be. Also do front logic so you are not triggering the ogre event every frame just to kill it 20 out of 30 frames. Poor program design this is.
EDIT because my English is bad and I'm a native speaker...

Last edited by Malice; 06/23/13 23:12.
Re: Collision problem [Re: The_KING] #424911
06/24/13 07:21
06/24/13 07:21
Joined: Jan 2013
Posts: 106
Only in your imagination!
The_KING Offline OP
Member
The_KING  Offline OP
Member

Joined: Jan 2013
Posts: 106
Only in your imagination!
***PROBLEM SOLVED***

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