I made an ogre model that approaches the player when he comes near it until the distance between 'em becomes less than 500 quants ,then the ogre stops approaching the player when it becomes at a distance of 75 quants from the player and after that the ogre plays its attack animation

THE PROBLEM is that the ogre never becomes at 75 quants from the player and the attack animation is so sharp that nearly every second 2 or 3 frames are played of 40 frames




***PROBLEM SOLVED***

Last edited by The_KING; 06/24/13 07:23.