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Re: Kartoffel's PostProcessing Shaders [Re: Grafton] #425036
06/25/13 18:05
06/25/13 18:05
Joined: Jun 2009
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Bavaria, Germany
Kartoffel Offline OP
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Kartoffel  Offline OP
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Well, I'm not sure how FXAA exactly works (also the quality isn't as good) but I'll have a look at it.

Besides that I will try to write a better documentation in the next days.


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Re: Kartoffel's PostProcessing Shaders [Re: Kartoffel] #426582
07/25/13 12:52
07/25/13 12:52
Joined: Jun 2009
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Kartoffel Offline OP
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Kartoffel  Offline OP
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well, I didn't post here for a while 'cause I didn't have a lot of time after creating this.

are there still some ppl who are interested in this?


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Re: Kartoffel's PostProcessing Shaders [Re: Kartoffel] #426589
07/25/13 13:35
07/25/13 13:35
Joined: Mar 2011
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sivan Offline
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absolutely!

I finished my shade-c conversions (water, shadowmapping, terrain, objects), and now I can work totally independently of its pp effects. and hopefully I'm now able to combine things together if needed...

in near future I want to deal with pp effects I mentioned somewhere (hdr, bloom, tonemapping), and later with their integration to my editor.


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Re: Kartoffel's PostProcessing Shaders [Re: sivan] #426591
07/25/13 14:00
07/25/13 14:00
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Bavaria, Germany
Kartoffel Offline OP
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Kartoffel  Offline OP
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okay laugh

(just implemented fxaa)


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Re: Kartoffel's PostProcessing Shaders [Re: Kartoffel] #426595
07/25/13 14:52
07/25/13 14:52
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Kartoffel Offline OP
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Okay, the pipeline is now using actual tonemapping (not the fake-but-good tonemapping it used before) and better bloom blending

also, I'm creating an HQ post-processing toon-outline shader which currently looks like this (if I'm lucky and my graphics card driver doesn't crash, lol):

Edit: ...I was able to fix that grin
atm it looks like this (with FXAA) and doesn't work with SSAA:


Last edited by Kartoffel; 07/25/13 15:03.

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Re: Kartoffel's PostProcessing Shaders [Re: Kartoffel] #428102
08/17/13 21:22
08/17/13 21:22
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
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alibaba  Offline
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Hey Kartoffel,
i really love your Library, it has all the effects i need!
But the problem is though, that i canŽt use view entites together with the Library, no matter how high/low i set the layer.

Could you help?


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Re: Kartoffel's PostProcessing Shaders [Re: alibaba] #428115
08/18/13 08:58
08/18/13 08:58
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Kartoffel Offline OP
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Kartoffel  Offline OP
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view entities doesn't work with this, sorry frown


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Re: Kartoffel's PostProcessing Shaders [Re: Kartoffel] #428116
08/18/13 09:05
08/18/13 09:05
Joined: May 2008
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alibaba Offline
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alibaba  Offline
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No way to make this work?


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Re: Kartoffel's PostProcessing Shaders [Re: alibaba] #428117
08/18/13 09:10
08/18/13 09:10
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Bavaria, Germany
Kartoffel Offline OP
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Kartoffel  Offline OP
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no, this would require ugly, slow and extremely limited workarounds.
also the shading wouldn't work on the view entities which makes it even worse looking.


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Re: Kartoffel's PostProcessing Shaders [Re: Kartoffel] #428118
08/18/13 09:19
08/18/13 09:19
Joined: May 2008
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alibaba Offline
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alibaba  Offline
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Hmm.. okay, thanks anyway laugh
I think iŽll have to change the view ents to world ents then, because i really want to use the effects!


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