2 registered members (TedMar, AndrewAMD),
1,344
guests, and 7
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Kartoffel's PostProcessing Shaders
[Re: Grafton]
#425036
06/25/13 18:05
06/25/13 18:05
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
OP
Expert
|
OP
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
Well, I'm not sure how FXAA exactly works (also the quality isn't as good) but I'll have a look at it.
Besides that I will try to write a better documentation in the next days.
POTATO-MAN saves the day! - Random
|
|
|
Re: Kartoffel's PostProcessing Shaders
[Re: Kartoffel]
#426582
07/25/13 12:52
07/25/13 12:52
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
OP
Expert
|
OP
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
well, I didn't post here for a while 'cause I didn't have a lot of time after creating this.
are there still some ppl who are interested in this?
POTATO-MAN saves the day! - Random
|
|
|
Re: Kartoffel's PostProcessing Shaders
[Re: Kartoffel]
#426595
07/25/13 14:52
07/25/13 14:52
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
OP
Expert
|
OP
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
Okay, the pipeline is now using actual tonemapping (not the fake-but-good tonemapping it used before) and better bloom blending also, I'm creating an HQ post-processing toon-outline shader which currently looks like this (if I'm lucky and my graphics card driver doesn't crash, lol): Edit: ...I was able to fix that atm it looks like this (with FXAA) and doesn't work with SSAA:
Last edited by Kartoffel; 07/25/13 15:03.
POTATO-MAN saves the day! - Random
|
|
|
Re: Kartoffel's PostProcessing Shaders
[Re: alibaba]
#428117
08/18/13 09:10
08/18/13 09:10
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
OP
Expert
|
OP
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
no, this would require ugly, slow and extremely limited workarounds. also the shading wouldn't work on the view entities which makes it even worse looking.
POTATO-MAN saves the day! - Random
|
|
|
|