Use the following code to realize all kinds of offsets:
Code:
vec_set(temp,vector(negative value to place the camera behind the player, positive value to realize an offset to the left side (negative -> right side), positive value to place above player.z));
vec_rotate(temp,vector(camera.pan,0,0)); // or player pan
vec_add(temp,player.x);
vec_set(camera.x,temp);



"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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