Sorry but the code I post above is working perfectly. And it is not a file format issue. I can tell to do this....

Code:
/// the mirror code ends here
while(1)
{
   DEBUG_VAR(mirror_view.bmap,10);
   DEBUG_VAR(bmap_for_entity(mirror_sprite),20);
   wait(1);
}

If the first debug is 0 or not matching the second debug or both are 0. Then bmap_for_entity() is failing. This can happen if you leave out -
Code:
while(!mirror_sprite){wait(1);}

-

I don't know the free versions limits, so can't give you any more help with this.

Sorry
Mal

Last edited by Malice; 06/29/13 17:26.