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Re: Unity growing :
[Re: sivan]
#425311
07/02/13 09:24
07/02/13 09:24
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Joined: Sep 2007
Posts: 1,093 Germany
Toast
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Serious User
Joined: Sep 2007
Posts: 1,093
Germany
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Well they have more or less lately started their " Learn" segment so there currently just are rather basic things plus the Stealth project which I think is pretty great for a free tutorial. More advanced stuff is going to take its time as tutorials (especially good ones) don't write themselves... Apart from that one can find extensive amounts of tutorials in the teaching category in the forums - I especially liked what BurgZergArcade did: http://www.burgzergarcade.com/hack-slash-rpg-unity3d-game-engine-tutorialLooking for written tutorials probably limits the amount suitable tutorials as video tutorials seem to be what most people ask for nowadays and I see why this is (it has its cons when you want to go back to a certain step but good video tutorials are way more easy to follow since there can be extensive comments on the code written and for explaining things like the editor videos are superior to a written text)...
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Re: Unity growing :
[Re: Feindbild]
#427017
08/01/13 09:17
08/01/13 09:17
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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I have only little experience with unity3d, I prefer 3dgs, especially after I upgraded to commercial, a new world opened up. unity is definitely a well developed engine having a lot of advanced features (mainly available only in Pro which is very expensive), and more up-to-date in technology, has a nice editor, but requires some 3d knowledge to start with, and a bit more organized work and pre-designed game concept because of object oriented programming. its editor has a lot of features what makes life easier, and what I would like to see in the new WED, like terrain editor, vegetation editor, particle editor, and how game objects can be built up from components, and everything can be seen in real-time. personally I like the simplicity of 3dgs usage in contrary with unity omplexity, but in 3dgs there are a lot of things you have to do by yourself if you really want to utilize all the engine features effectively - this is why I made my own game editor instead of using WED.
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