//skin is the BTMAP of the terrain blendMap
...
VECTOR* pos = terrain_pixel_for_pos(terrain,x,y,skin);
var dx = 64 / PIXEL_DX(terrain,skin);
bmap_blitpart(skin,brush_1, //tga with transparence
vector(pos->x-dx,pos->y-dx,0),
vector(2*dx,2*dx,0),
NULL,NULL);
I'm using the function above, for Append the contents tga in another picture!
The problem is that I'm not managing to remove the background of the image that is being annexed.
LOOK:
PS:I am saving the image as tga with transparency, but no work Someone would know me know where I am going wrong?
Last edited by NeoNeper; 07/11/1313:56.
Please! Use easy words to be translated. because my English is not very good! Grateful. _______________________________________________________