Quote:
All what I use is "ent_create" and "ent_createlayer". But, I'm sure they're not the problem

How can you be so sure about that? The ent_createlayer calls are most likely the problem as you can see here:

Originally Posted By: Manual, game_save
All .._create and .._remove functions, except for creating and removing level entities, must be executed before the first game_save or game_load call.

Concerning the levels, I meant if you have checkpoints/ save stations like in Metroid or only want to save after a completed level/ mission, then it will be notably easier to implement (using file_ instructions).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends