function terrain_paintest(...)
{
if(!skin) skin = ent_getskin(terrain,1);
var range = 64;
var format = bmap_lock(skin,0);
var i,j,fx,fy,ex,ey;
//x and y is the mouse cordenate in word 3D
fx = x -range; //X from
ex = x + range; //Y from
fy = y - range; //X End
ey = y + range; //Y End
for(j=fx; j<= ex; j++)
for(i=fy; i<= ey; i++)
{
if(vec_dist(_vec(x,y,0),_vec(j,i,0))<=(range/2))
{
draw_point3d(_vec(j,i,2), _vec(0,0,255), 100,2);
}
}
}