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Help!
by VoroneTZ. 10/14/25 05:04
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Re: What are you working on?
[Re: PadMalcom]
#425885
07/12/13 09:01
07/12/13 09:01
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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yes, the basic stuff is absolutely ready, I will no post more similar screenshots  (maybe the sdadowmapping part could be tweaked further but I'm not sure) later I will make a 8 texture blending terrain shader beside the 4 blending, but it will take only some minutes. and later modify the ones using normal and specular maps, but it will also an easy job using existing scripts. the main task will be to create a user friendly integration into my editor (it will help a lot to use it outside of it too).
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Re: What are you working on?
[Re: sivan]
#425888
07/12/13 10:03
07/12/13 10:03
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@sivan: looks great, you've really put a lot of work into this A good visual improvement is tonemapping (but it needs an hdr image input) Maybe that's something you want to implement. But it needs to be used right, otherwise it won't look that good. @oliver some use a second deferred pass for transparent objects (only ONE layer works with this) but atm. I don't know any AAA game which does that, however the most are doing exactly the same as me. With the right object shaders it actually looks good, but with acknex-default-lighting it doesn't 
Last edited by Kartoffel; 07/12/13 10:04.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#425894
07/12/13 10:53
07/12/13 10:53
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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yes, later I will probably need it, I'm targeting tonemapping and bloom, the standard 3dgs hdr just works. there is always something new to learn... anyway, I'm very happy with the current features  I hope this shadowmapping and shader system works fast enough with the huge onscreen character quantity I need, in large open scenes. in the other case it goes to trash. or maybe combining pssm with variance shadow mapping could be another nice thing to explore...
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Re: What are you working on?
[Re: sivan]
#426043
07/15/13 20:36
07/15/13 20:36
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Re: What are you working on?
[Re: HeelX]
#426045
07/15/13 20:42
07/15/13 20:42
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Joined: Nov 2011
Posts: 274 de
lemming
Member
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Member
Joined: Nov 2011
Posts: 274
de
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Re: What are you working on?
[Re: PadMalcom]
#426123
07/16/13 20:03
07/16/13 20:03
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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 35.062! But what I really need is someone who creates a nice rigging... well... the bones are in place, but the vertices are not correctly assigned please help me! This model would be perfect to be used with a Leap Motion I don't know, it's an orc hand...
Last edited by HeelX; 07/16/13 20:04.
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