VIEW* movie_camera3;
function play_movie2()
{
var time_passed = 0;
var distance_to_ground;
VECTOR g_temp;
VECTOR temp;
VECTOR temp2;
snd_tune(snd_forest_handle,50,0,0);
//initialize the camera for Mr. Rubert and Miss Clara Lear
movie_camera3 = view_create(6);
wait(2);
movie_camera3.pos_x = 0;
movie_camera3.pos_y = 0;
movie_camera3.size_x = screen_size.x;
movie_camera3.size_y = screen_size.y;
wait(1);
movie_camera3.x = 5841;
movie_camera3.y = 11442;
movie_camera3.z = 455;
movie_camera3.tilt = 0;
movie_camera3.pan = 0;
movie_camera3.genius = NULL;
movie_camera3.flags |= AUDIBLE;
//ACTION!!...
p_able_to_move = 0;
toggle(camera,SHOW);
set(movie_camera3,SHOW);
player1.x = 5798;
player1.y = 11696;
robert = ent_create("Robert.mdl",vector(5666,11629,510),NULL);
vec_set(temp.x,robert.x);
vec_sub(temp.x,player1.x);
vec_to_angle(player1.pan,temp.x);
while(time_passed < 5 )
{
time_passed += time_step/16;
vec_set(temp.x,robert.x);
vec_sub(temp.x,movie_camera3.x);
vec_to_angle(movie_camera3.pan,temp.x);
vec_set(temp2.x,player1.x);
vec_sub(temp2.x,robert.x);
vec_to_angle(robert.pan,temp2.x);
vec_set(g_temp.x,robert.x);
g_temp.z -= 5000;
distance_to_ground = c_trace(robert.x,g_temp.x,IGNORE_ME | USE_BOX) - 17;
c_move(my,nullvector,vector(0,0,-distance_to_ground),GLIDE | IGNORE_PASSABLE);
ent_animate(robert,"stand",robert.stand_percentage,ANM_CYCLE);
robert.stand_percentage += 2*time_step;
ent_animate(player1,"stand",player1.stand_percentage,ANM_CYCLE);
player1.stand_percentage += 3*time_step;
wait(1);
}
}