@Uhrwerk awesome debugging tip.
@The_King the code only has 3 things that can be NULL in this way. Robert,player2, snd_forest_handle and movie_camera3. One of these is only a empty pointer at run time. You can build on Uhrwerks tip by making loops at the beep() points that do not allow continuing passed. Then use DEBUG_VAR() to display thing you think could be NULL. If the first micro loop runs and the suspect isn't NULL, than move the loop end to include the next suspect and modify the DEBUG_VAR to display it's NULL/NON-NULL state.
Last edited by Malice; 07/14/13 19:03.