can you suggest a reason why the game might crash on that command? there is a client with id 2 and the string is previously defined. on every sendstring the game crashes. i use A8 engine. SendVar works fine.

Code:
STRING* online_player_str = "";

function test(){
   str_cpy(online_player_str,"Player 1");
   GSTNet_SendString(2,_str("online_player_str"));
}