can you suggest a reason why the game might crash on that command? there is a client with id 2 and the string is previously defined. on every sendstring the game crashes. i use A8 engine. SendVar works fine.
Code:
STRING* online_player_str = "";
function test(){
str_cpy(online_player_str,"Player 1");
GSTNet_SendString(2,_str("online_player_str"));
}