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Re: What are you working on? [Re: ] #426430
07/23/13 06:56
07/23/13 06:56
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
+1

Re: What are you working on? [Re: PadMalcom] #426431
07/23/13 08:15
07/23/13 08:15
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
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jenGs  Offline
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J

Joined: Jul 2010
Posts: 283
Germany
Finally got my native Lite-C hashmap working (STRING*, void*).
Converted a terrible written c library into the
terrible Lite-C c like language.
Especially the variable types in Lite-c have given me a headache.
Why not supporting unsigend datatypes, why is no real short type implemented?
Why can I convert a char value to an int, but not vice versa?

Re: What are you working on? [Re: PadMalcom] #426432
07/23/13 08:20
07/23/13 08:20
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
shadowmapping is close to black magic, especially the variance calculations.

imo shade-c is great but will be always rewritten grin this is one reason why I use the old 0.91 and take out what I need. the other reason is that the new Evo is not free to use. it has great features, but also there are a lot of bugs, and lacks a flexible interface, and a lot of important things are simply missing. but definitely okay for learning purposes, and as a base to make your own shaders.


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Re: What are you working on? [Re: ] #426439
07/23/13 09:11
07/23/13 09:11
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Posts: 3,258
Mainz
Originally Posted By: chris_oat
@Kartoffel: Soon you will have a shaderframework much like (or even better then) Shade-C laugh
I hope you can/want to pull this thru, because i just lost my hope that Shade-C will ever be finished...


+1

Re: What are you working on? [Re: oliver2s] #426442
07/23/13 09:48
07/23/13 09:48
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
thanks for the nice feedback!

however, I don't think I'll release the pipeline... It took me very long (should be more than a year by now) to get the results you saw on the screenshots I've posted.

Originally Posted By: sivan
the other reason is that the new Evo is not free to use.
If you contribute to shade-c evo you can use it for free. tongue


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #426443
07/23/13 10:09
07/23/13 10:09
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
Originally Posted By: Kartoffel
If you contribute to shade-c evo you can use it for free. tongue

it's a good news. probably I'll check evo in the future, I hope I can do some useful things... but currently 0.91 is complex enough for me to explore step by step, and evo lacks water and terrain shaders I badly need, which is fine in 0.91, after I partially rewrote them...


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Re: What are you working on? [Re: Kartoffel] #426454
07/23/13 10:43
07/23/13 10:43
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
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oliver2s  Offline
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Posts: 3,258
Mainz
Originally Posted By: Kartoffel
however, I don't think I'll release the pipeline... It took me very long (should be more than a year by now) to get the results you saw on the screenshots I've posted.


What about selling licenses?

Re: What are you working on? [Re: oliver2s] #426456
07/23/13 11:03
07/23/13 11:03
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
And again: +1

Nobody succeeds in developing a working shader framework in GS and those who can won't give it away laugh

I'd also pay for it if it works fine!

Re: What are you working on? [Re: PadMalcom] #426460
07/23/13 11:30
07/23/13 11:30

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Originally Posted By: PadMalcom
I'd also pay for it if it works fine!

Me too.

Re: What are you working on? [Re: ] #426516
07/24/13 08:10
07/24/13 08:10
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
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MPQ  Offline
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Joined: Nov 2008
Posts: 354
saeculum II
me2


new project in early stage...

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