Okay, the pipeline is now using actual tonemapping (not the fake-but-good tonemapping it used before) and better bloom blending

also, I'm creating an HQ post-processing toon-outline shader which currently looks like this (if I'm lucky and my graphics card driver doesn't crash, lol):

Edit: ...I was able to fix that grin
atm it looks like this (with FXAA) and doesn't work with SSAA:


Last edited by Kartoffel; 07/25/13 15:03.

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