This should work.
Code:
void _ball_event(){
   my.hits += 1;
   if (my.hits > 2) my.skill2 = 1;   
}
Action ball(){
   my.emask |= ENABLE_BLOCK;
   my.event = _ball_event;
   while (!my.skill2) wait (1);
   wait (1);
   ptr_remove (me);
}

Greets

Last edited by rayp; 07/25/13 20:09.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;