This should work.
void _ball_event(){
my.hits += 1;
if (my.hits > 2) my.skill2 = 1;
}
Action ball(){
my.emask |= ENABLE_BLOCK;
my.event = _ball_event;
while (!my.skill2) wait (1);
wait (1);
ptr_remove (me);
}
Greets
Last edited by rayp; 07/25/13 20:09.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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