2 registered members (Akow, tomaslolo),
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Re: What are you working on?
[Re: ]
#426969
07/31/13 19:10
07/31/13 19:10
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Joined: Feb 2010
Posts: 886
Random
User
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User
Joined: Feb 2010
Posts: 886
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"chris_oat", who is your level designer? It is amazing!
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Re: What are you working on?
[Re: ]
#426970
07/31/13 19:23
07/31/13 19:23
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Just this small Picture? ^^
I dont like your color matching, sorry, but the floor is much to orange and the Walls have two different grey shades, this looks not really good to me. also the colors from your Pipes... sorry but this is to much contrast. The Dirt looks fine so far.
Why do you use two different wall types? (Bunker /Brick wall Just use one Style (i would prefer the brick style). Cut some bricks out of it and show a bit of the bunker wall behind the bricks which are broken.
Hope to see more from this scene!
regards Sebastian
Last edited by rvL_eXile; 07/31/13 19:23.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: Kartoffel]
#426972
07/31/13 19:24
07/31/13 19:24
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Like, nothing more to say
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: Random]
#426977
07/31/13 19:58
07/31/13 19:58
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chris_oat
Unregistered
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chris_oat
Unregistered
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"chris_oat", who is your level designer? It is amazing! I am my own Level Designer Here is a bigger picture: http://www.downsideevil.com/shot_0.jpg @Kartoffel: Soon i will have to change from shade-c to your shaderframework!
Last edited by chris_oat; 07/31/13 19:58.
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Re: What are you working on?
[Re: ]
#426978
07/31/13 20:02
07/31/13 20:02
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Joined: Jul 2013
Posts: 158
Feindbild
Member
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Member
Joined: Jul 2013
Posts: 158
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chris, which editor are you using? Surely you're not doing this in WED... or are you? Could you describe your workflow, show some screenshots? How did you end up with that scenery? I'm having so many problems creating good looking levels, and if I finally get to hack together something with everything in its right place, the lighting completely fucks up... Come on you guys, I need some sense of achievement soon or I'll become tempted to switch to Unity
Last edited by Feindbild; 07/31/13 20:03.
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Re: What are you working on?
[Re: MasterQ32]
#426984
07/31/13 20:39
07/31/13 20:39
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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@chris_oat: The pipeline in this screenshot will not be released in public (it is for a [hopefully] commercial project me and a friend are working on)
However, as I've mentioned in another post I've already released a simple shader pipeline which I'm still working on from time to time. It's not as complex as the one from above but way more userfriendly and free.
If there's enough time I'll post a new version within this week.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Feindbild]
#426986
07/31/13 21:11
07/31/13 21:11
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chris_oat
Unregistered
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chris_oat
Unregistered
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@Feindbild: As a matter of fact, I do use WED for all my levels and even to create some objects, like shelfs, crates or vents etc. Altough, i think when im done with a Level I will convert all in models for speedresons. I simply export the levels/models via WED to a .mdl-file.
You need alot practice for WED. I started with WED (Gamestudio in gerneral) back in A5-times
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