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Thanks. Have you been able to replicate the problem? I would be happy to help if I can.


Yes I have been able to replicate it. In my test case the difference was only fractions of a second but it did show a linear dependence on framerate which should not be the case. Before I can look into this further though, I need to add 2 new features to the engine. If the problem persists after that I will look at it more closely.