Fist you have to initialize physX.
Do it in your main script:
function main()
...
wait(3);
physX_open();
pX_setgravity(vector(0,0,-10));
pX_setccd(1);
wait(1);
...
now you can write a simple script for a box for example.
action PhysX_box()
{
pXent_settype(my,PH_RIGID,PH_BOX);
pXent_setelasticity(my,80);
pXent_setdamping(my,20,5);
}
and now you can shoot a box