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I hope it does. Currently the movement of physics objects is not interpolated between physics frames, which leads to some of the problems I have mentioned earlier. Once this interpolation is in place I want to check this falling behavior again as the two might be related. I do not have a time estimate as to when this will be done.




Have you finished the interpolation for the physics objects yet? I'll be needing this as soon as possible... if you need someone to test it I can. Currently, I am having trouble with my powerslides(they use forces), and my steering. There are multiple jerks when the framerate is lower... this is very frusterating; I need to visualize and tweak the gameplay as a whole without all the jerks.

I also have a question about forces in general. Should I multiply the value i'll be using in something like phent_addcentralforce() by time? Or does a force automatically multiply its value by time regardless? Thanks.


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