mmmm sorry interrupt but read this post and i can not resist to do the next question:

hello people .
i have the next problem
i try to make a real physical move off the object (for example a box),when i shoot, i use this code to do that :

Code:
if(c_trace(..))
{
	if(you)
	{
		if(you.skill23 == 1337)
		{
			VECTOR vForce;
			vec_set(vForce, vector(100, 0, 0));
			vec_rotate(vForce, pTraceHit.rotation);
			pXent_addforceglobal(you, vForce, hit.x);
		}
	}



its work fine, but i have a new problem:

when i shoot the box can move trought the wall or floor, i read something about use the pX_setccd and pXent_setccdskeleton;then i put on the main this physX_load(); and in the acction of box this pX_setccd ( 1 );
pXent_setccdskeleton( box, vector(0, 0, 0), 1 );to make vertex colision, and then i test, but the problem is continues.
help pls !!!!
thank

note:i post this in other site of the forum... im sorry but i had no idea this section exist. i have no internet in my house and i can not see this before