try this:

WED -> level -> (click on the block) -> right_klick -> save as "name"
open the "YOUR SAVE BLOCK.wmp" and compile it ...

now you can inport it back to your level
as "add map entity" .. so you can click on transperent wink
...

dont forget the texture inport before you compile it !
plase make a new folder ift you save your WMP

Last edited by ratz; 08/14/13 15:00.