So, as I've mentioned before, KarBOOM is (sadly) no longer a GS game. I wanted cross-platform support, and in the end I wanted it enough that I jumped to Unity.

A nice side-effect of this jump is browser-based demos. Check it out HERE!

The full-version is unfinished, and so there was always going to be more I could do before releasing a demo. In this case, the most glaring issue is the AI being quite utterly stupid - though they can be fun to play against one-on-one. So, that's the next thing I'm working on. Further down the track I'll make standalone Windows, Linux and Mac versions available for people to try.

If you like the game, I'd really appreciate you giving it a good rating on Kongregate. They have a huge community there, many of whom will only see or try games that are already getting some good positive attention.

I'm also looking for constructive feedback and suggestions - even if all you want to do is echo the AI complaints. That's a work motivator wink


Formerly known as JulzMighty.
I made KarBOOM!