I just checked its source again, and in fact shade-c water is built on aquatica engine's full featured sm2.0 water shader, except real-time heightmap and normalmap generation. earlier this year I shared shade-c water A8 conversion on the forum, that was also available in the last AUM. since that time I've modified it a bit, and put it into my editor with a simple water editor panel, it will be shared soon as open source. there are still some things to improve, later I will deal with it again to get something really nice and fast.


Free world editor for 3D Gamestudio: MapBuilder Editor