I am faced with a problem using terrains in the engine, I have tried several approaches with no success yet. A noticed a few games such as C&C Generals, LOTR Batle For Middle Earth, & Roller Coaster Tycoon 3. All these games have terrain and using the editor you are able to place many textures on one terrain they are all tiled nicley and so on. I was wondering how they did this, is it possible with Game Studio? I came to the shader forum cause it is about the closest I have seen with the alpha blending and all but still it is no where near the amount of textures that these other games allow for the terrains.
Any suggestions from anyone to where I could tile around 10 different textures on a terrain using blending or is this a limitation from within game studio?