If you shoot a wall and want to place the bullet hole there (at target.x/ hit.x), you can try to rotate the orientation of the sprite by the normal vector, thus vec_to_angle(bullet_hole.pan,normal);


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends