VECTOR* cam_ang[3];
[...]
cam_ang[0] = Race_Car.tilt;
cam_ang[1] = Race_Car.roll + 120;
cam_ang[2] = Race_Car.pan - 180;
how should this work?
1. You're creating an array of 3 VECTOR pointers
2. You're using them without setting them to actual vectors or allocating memory before
3. 'cam_ang[0] = Race_Car.tilt;' -> 'vector-pointer = var'... what exactly do you want to do here?
Last edited by Kartoffel; 08/24/13 19:32.