A little example: The grenade will explode when hitting a wall or something.
Code:
pXent_getvelocity(nade, vVel, nullvector); 
if((vec_length(vVel) - oldVel) <= -20)
{
	sv_blowGrenade(nade);
	break;
}
				
oldVel = vec_length(vVel);


Last edited by Ch40zzC0d3r; 08/31/13 17:42.