I would not set the event in a while loop btw.
Code:
action touch_Entity() { 
	my.emask |= ENABLE_PUSH;
         my.event = level_Change; 
	my.group = 2;
	
	while(1){
		wait(1);
	}
}

and emask needs |= not =


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;