I would not set the event in a while loop btw.
action touch_Entity() {
my.emask |= ENABLE_PUSH;
my.event = level_Change;
my.group = 2;
while(1){
wait(1);
}
}
and emask needs |= not =
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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