BMAP* titel_bild = "MissionFuture.png";
PANEL* test_pan =
{
bmap = titel_bild;
pos_x = 0;
pos_y = 0;
flags = OVERLAY | SHOW;
layer = 1;
}
function drehende_erde()
{
while (1)
{
my.frame += 0.8 * time_step;
if (my.frame >= 5) my.frame -= 4;
wait (1);
}
}
function main()
{
level_load("");
ENTITY* ent_tmp=ent_create("drehendeerde+4.png", vector(600,50,0), drehende_erde);
set(ent_tmp,SHOW);
layer_sort(ent_tmp,2);
}