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Re: Voxel fürs 3d Gamestudio
[Re: ratz]
#429329
09/11/13 13:55
09/11/13 13:55
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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nur mal als ansatz hilfe
typedef struct CHUNK
{
byte voxels[16][16][16]; // 0: kein voxel vorhanden, 1: voxel vorhanden
} CHUNK;
aber... das hier ist im moment ausschließlich für die chunk / block informationen, nicht für die geometrie.
POTATO-MAN saves the day! - Random
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Re: Voxel fürs 3d Gamestudio
[Re: 3run]
#429340
09/11/13 14:55
09/11/13 14:55
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
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Posts: 2,210
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3run@: yeah, I just meant that the spaces between the blocks were not his problem. He just showed an example and asked a question regarding max_entities
POTATO-MAN saves the day! - Random
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