the actual rendering pipeline is very old, but with a more shiny editor probably can be sold in future, it is more or less but usable. more selling could boost development too. imo the licensing conditions also provide limits of changes, I mean upkeeping compatibility with simple rendering mode of the free edition. if I would win a pro, I could continue with 3dgs, because it would ensure more performance I badly need, but if not, I should start again engine testings of (unity,) neoaxis, esenthel, udk, and waiting for rayne of course laugh

the most annoying thing is that, as I step into a new area of the engine, there always a bug appears. I don't know what is the case with other engines...


Free world editor for 3D Gamestudio: MapBuilder Editor