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Format problem #430158
09/24/13 20:36
09/24/13 20:36
Joined: Sep 2013
Posts: 3
3
3dgsfreak80 Offline OP
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3dgsfreak80  Offline OP
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Posts: 3
Hey guys,

i have downloaded a sonic (classicsonic.rar) model from 3d-game-studio.de.
I can't open the "dae" file with MED or WED, i can import the "3ds" file but the textures where lost.
The textures are included in a other folder, how can i convert this file into a "mdl" with textures?

thanks


Hallo Leute,

ich hab ein Sonic (classicsonic.rar) Model von der Seite 3d-game-studio.de runtergeladen.
Ich kann die "dae" Datei nicht mit MED oder WED öffnen, ich kann nur die "3ds" Datei importieren aber dabei gehen alle Texturen verloren.
Die Texturen sind allerdings in einem seperatem Ordner dabei, wie kann ich das Modell ins "mdl" Format bekommen mit Texturen?

Danke

Re: Format problem [Re: 3dgsfreak80] #430159
09/24/13 20:42
09/24/13 20:42
Joined: Jul 2008
Posts: 2,110
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,110
Germany
Fragmotion could be one way. A good and not expensive tool.

moved to "third party tools" cause i dont know a way to solve this with 3dgs itself ( if someone else, ill move again ).
Quote:
MED and WED can import models in many 3D formats: FBX, 3DS, X, ASE, OBJ, MDL, MD2, ASC, and Milkshape. Additionally, terrain can be imported from heightmap images. Further formats are supported through MEDs own import/export filters and through Milkshape import/export filters that can be directly plugged in MED.


edit: Try to copy the textures into same folder as the 3ds file. Maybe this helps. Hope the animations are ok btw ^^ ...

cheers

Last edited by rayp; 09/24/13 20:46.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: Format problem [Re: rayp] #430163
09/24/13 20:57
09/24/13 20:57
Joined: Sep 2013
Posts: 3
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3dgsfreak80 Offline OP
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3dgsfreak80  Offline OP
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yes it works thanks, but i must convert the textures from "jpg" to "pcx" before and copy it to the same folder that works fine.

edit: no that model don't have animations that's my next fight wink.

Last edited by 3dgsfreak80; 09/24/13 21:01.
Re: Format problem [Re: 3dgsfreak80] #430164
09/24/13 21:10
09/24/13 21:10
Joined: Jul 2008
Posts: 2,110
Germany
rayp Offline

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rayp  Offline

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Joined: Jul 2008
Posts: 2,110
Germany
You're welcome. About image formats:
Quote:
Image files are used for importing textures , model or terrain skins, terrain heightmaps, sprites, bitmaps and fonts, and for exporting screenshots. Recommended image formats are TGA, DDS, PCX and WAD. Also supported, but not recommended are BMP, PNG and JPG images - they are read through the DirectX library and thus depend on the DirectX version, and have other shortcomings. The selected image format does matter because all formats have their specific advantages and disadvantages:
moved to the editors btw... grin

edit: If the UV mapping of ur skin is there, it doesnt matter if the files are found when import is done. Add a new texture, select the groups / model click "set skin", load texute : done.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;

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