function test2() { var envEAXSoundSys = eax_create(); while(me) { if(key_a) { var han = ent_playsound(me, pSound, 500); eax_set(envEAXSoundSys, FX_UNDERWATER); eax_attach(envEAXSoundSys, han); wait(-0.5); } wait(1); } }
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