I think it is because of wmb format. but don't know why it worked before compilation... because as I know, all entities within a level created of the same wmb map entity, or model, share their textures by default. you can use ent_clone to make each created entity unique after ent_create, but it makes slower the rendering, and increases nexus very much. imo it is more desirable to use different models or wmb map entities for each different tiles.

Last edited by sivan; 09/27/13 17:04.

Free world editor for 3D Gamestudio: MapBuilder Editor