hi I have converted this from c.script to lite.c

everything works fine for me, but would like someone to just check over it and make sure its right.

also hope you find it usefull in your projects like I do laugh

Code:
//////////////////////////////////////////////////////////////////////////////////
// copy the files from this folder inside your \work folder
// don't forget to include access.wdl
// place dialsmall.pcx in your level and attach it the "dial_small" action
// place a door in your level and attach it the "new_door" action 
//////////////////////////////////////////////////////////////////////////////////

BMAP* dialpad_pcx = "dialpad.pcx";

BMAP* one_pcx = "one.pcx";
BMAP* two_pcx = "two.pcx";
BMAP* three_pcx = "three.pcx";
BMAP* four_pcx = "four.pcx";
BMAP* five_pcx = "five.pcx";
BMAP* six_pcx = "six.pcx";
BMAP* seven_pcx = "seven.pcx";
BMAP* eight_pcx = "eight.pcx";
BMAP* nine_pcx = "nine.pcx";
BMAP* zero_pcx = "zero.pcx";
BMAP* asterisk_pcx = "asterisk.pcx";

///////////////////////////////////////////////////////////////////////////////////

var number_of_digits;

///////////////////////////////////////////////////////////////////////////////////

STRING* password_str = "1234";
STRING* guess_str = "";

///////////////////////////////////////////////////////////////////////////////////

ENTITY* locked_door;

///////////////////////////////////////////////////////////////////////////////////

SOUND* dial_wav = "dial.wav";
SOUND* error_wav = "error.wav";
SOUND* success_wav = "success.wav";

///////////////////////////////////////////////////////////////////////////////////

function check_code(button);
function show_dialpad();
function compare_strings();

///////////////////////////////////////////////////////////////////////////////////

PANEL* dialpad_pan =
{
	bmap = dialpad_pcx;
	pos_x = 0;
	pos_y = 0;
	layer = 10;

	button = 143, 8, one_pcx, one_pcx, one_pcx, check_code, null, null; 
	button = 270, 8, two_pcx, two_pcx, two_pcx, check_code, null, null; 
	button = 398, 8, three_pcx, three_pcx, three_pcx, check_code, null, null; 
	button = 143, 128, four_pcx, four_pcx, four_pcx, check_code, null, null; 
	button = 272, 128, five_pcx, five_pcx, five_pcx, check_code, null, null; 
	button = 397, 129, six_pcx, six_pcx, six_pcx, check_code, null, null; 
	button = 144, 248, seven_pcx, seven_pcx, seven_pcx, check_code, null, null; 
	button = 273, 249, eight_pcx, eight_pcx, eight_pcx, check_code, null, null; 
	button = 397, 250, nine_pcx, nine_pcx, nine_pcx, check_code, null, null; 
	button = 146, 368, zero_pcx, zero_pcx, zero_pcx, check_code, null, null; 
	button = 272, 370, asterisk_pcx, asterisk_pcx, asterisk_pcx, check_code, null, null; 

	flags = OVERLAY;
}

////////////////////////////////////////////////////////////////////////////////////

action dial_small()
{
	my.ambient = -40;

	set(my,PASSABLE); 
   my.emask |= ENABLE_CLICK; // lite-C
  

	my.event = show_dialpad;
}

action cells_access_door()
{
	locked_door = me;
}

function check_code(button)
{
	number_of_digits += 1;
	snd_play (dial_wav, 30, 0);
	if (button == 1) 
	{
		str_cat (guess_str, "1");
	}
	if (button == 2) 
	{
		str_cat (guess_str, "2");
	}
	if (button == 3) 
	{
		str_cat (guess_str, "3");
	}
	if (button == 4) 
	{
		str_cat (guess_str, "4");
	}
	if (button == 5) 
	{
		str_cat (guess_str, "5");
	}
	if (button == 6) 
	{
		str_cat (guess_str, "6");
	}
	if (button == 7) 
	{
		str_cat (guess_str, "7");
	}
	if (button == 8) 
	{
		str_cat (guess_str, "8");
	}
	if (button == 9) 
	{
		str_cat (guess_str, "9");
	}
	if (button == 10) 
	{
		str_cat (guess_str, "0");
	}
	if ((button == 11) | (number_of_digits > 4)) 
	{
		while (mouse_left == 1) {wait (1);
		}
		wait (0.5);
		snd_play (error_wav, 70, 0);
		reset(dialpad_pan,SHOW);
	}


	while (1)
	{
		if (str_cmp (password_str, guess_str) == 1) // pass ok?
		{
			snd_play (success_wav, 20, 0);
			reset(dialpad_pan,SHOW);
			while (locked_door.pan > -0) // unlock the door!
			{	
				c_rotate(locked_door, vector(-4 * time_step, 0, 0), IGNORE_WORLD);
				wait (1);
			}
			c_rotate(locked_door, vector(-4 * time_step, 0, 0), IGNORE_WORLD);
			break; // get out of the while loop
		}
		wait (1);
	}
}

function show_dialpad()
{
	number_of_digits = 0;
	str_cpy (guess_str, ""); // reset the string
   set(dialpad_pan,SHOW);
}




cheers