Hi,
In my DK like ImpAI demo i do the UV setup dynamically to change textures. I tried to change from the current vec_to_uv method to ent_getvertex/ent_setvertex

however, this produces a completely wrong setup(visually destroyed).

Thats what i did before:
Code:
VECTOR LVec;
	CONTACT LC;
	LVec.x = AX*textile_size + textile_correction;
	LVec.y = (AY+1)*textile_size - textile_correction;
	vec_to_uv(LVec, AEnt, VertA);



and thats what i do now:
Code:
VECTOR LVec;
	CONTACT LC;
	LVec.x = AX*textile_size + textile_correction;
	LVec.y = (AY+1)*textile_size - textile_correction;
	ent_getvertex(AEnt, &LC, VertA);
	LC.v.u1 = LVec.x;
	LC.v.v1 = LVec.y;
	ent_setvertex(AEnt, &LC, VertA);



it does not matter if i use LC.u1 or LC.v.u1. In both cases, messed up frown

I have a method which modifies 4 vertices in a row(given VertA, VertB, VertC, VertD index numbers).

My function used vec_to_uv 4 times, now it uses the new method described above for the first vertex and the last 3 times still use the old method.(i changed the first and keept the last 3 to compare)

Can someone help me?

Greetings
Rackscha


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